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1992-09-02
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<>P2R0 ROTHOMAS' COLUMN
P3R0 RMBy Thomas Lancaster
P4
This column is an attempt to
delve into the obscurities of some of
the users to which P3AMOS P4can be put.
Presented to you by the Editor of
P7Worlds P3(the best Science Fiction,
Fantasy and RPG disk magazine on the
Amiga) P4and a regular contributor to
Amoszine.
P5
Well how did you like the new column
heading then? I thought it might
serve as an introduction to the many
new readers who will no doubt be
joining the P3Amoszine P5crew every
month. For those of you who
noticed something different about the
heading, well done. There's no
prize for writing to me and telling
me what it was, but I'll try to write
back if I can.
P5
Anyway today's look at P3AMOS P5is going
to focus on the powers of P3AMOS P5as a
teaching aid. I'll attempt to look
into areas which you might not have
considered all that deeply before.
Topics for future columns are of
course very welcome, it takes an idea
to get a column out every couple of
months.
Oh and if anyone would like me to
write anything for up and coming
fanzines then feel free to ask. I
write quite a lot nowadays, maybe
sometime soon I'll break into the
paper market.
P2R0 ROTHOMAS' COLUMN
P3R0 RMBy Thomas Lancaster
P5
P1-Teaching Aid-
P5
Yes, you've read that correctly.
P3AMOS P5can be used as a teaching aid.
In fact it is probably more suited to
such a purpose than may other
languages around. Why? Well
obviously the ease of use and the
natural gaming environment make it an
obvious choice.
It is plausible to think about using
P3AMOS P5to write a teaching aid for
P3AMOSP5, although such things rarely get
past an on disk manual with a few
example programs. Still if you
ever have a few moments free it may
be just the type of thing that you'd
like to consider.
P5
There now follows a list of possible
ideas of the ways in which P3AMOS P5can
be used for teaching. Well,
something more than a list, but,
after all, that is what the column's
about!
P1-Game-
P5
What better way to help children to
learn something than in a game?
After all it is no secret that
children enjoy playing games. Many
have even used an Amiga. Some C64
owners may just get envious of you
however badly the finished product
turns out.
P2R0 ROTHOMAS' COLUMN
P3R0 RMBy Thomas Lancaster
P5
Basically there is one major problem
with turning learning into a game.
And that is the problem of where the
learning starts and the fun ends.
By definition such a place shouldn't
exist. But normally it does.
So what you need is a game that a
child will feel familiar with and not
be too scared of. Something with
learning embedded, but to the child
not the main reason for playing.
What you need is an idea!
Perhaps the most widely known game of
this sort is the old favourite
hangman. Originally a pencil and
paper game there have been hundreds
of clones and few have ever captured
the full power of the original. So
P5
this is one place where such a
learning system may just fit in.
A capital city hangman game, with the
country concerned as a clue maybe?
Or how about having a historical game
with Kings and Queens of England.
It may not be everyone's cup of tea,
but there's no reason why a game
couldn't be the perfect method for a
young child to use a computer for
learning.
P1-On disk manuals-
P5
I briefly mentioned such a scheme
earlier on, but it is possible to
create huge databases of information
on your Amiga. Commodore's
P2R0 ROTHOMAS' COLUMN
P3R0 RMBy Thomas Lancaster
P3AmigaGuide P5system has made this very
simple. It can be even easier to
use P3AMOS P5if you know how to.
Some magazine engines are written
using P3AMOSP5. In fact you are
looking at an example of one now.
That's right! This humble magazine
about P3AMOS P5actually practises what it
preaches. And the whole system
isn't all that difficult to create.
All that's needed is a bit of
patience and a complex system can be
set up. Basically it consists of
three main parts:
(i) A text viewer-A program to
display the text. This is fairly
easy to write.
P5
(ii) An article loader-I'm using
article in a generic sense to suggest
any piece of text that you may want
to display. This should be able to
take in an article from disk and
understand it ready for displaying.
(iii) An index-Basically this should
describe how the files are stored,
the name they are stored under on
disk and the links between them.
This will vary between different
uses.
It is also plausible to write a
program to actually set up the
magazine so that the links can be
created manually. This is quite a
complex process but it may well be
worth it.
P2R0 ROTHOMAS' COLUMN
P3R0 RMBy Thomas Lancaster
P1-Knowledge Base-
P5
A knowledge base is an attempt to
dump a particular expert's knowledge
onto a disk, so that it can be used
by others both when the original
expert is unavailable and in training
a new expert.
Really an expert base should be as
good as the original expert. That
is, after all, the reason for having
one. However it would be rather
bizarre to expect all of an expert's
knowledge to be translatable onto a
disk.
In the construction of such a system
a subject needs to be decided on, an
P3AMOS P5debugger's guide for example.
P5
Then care has to be taken into
translating the expert's knowledge
into a number of meaningful files.
Then the program is consturcted to
understand the differences between
the records in the files and
distinguish between the bad solutions
and the best ones. Typically this
can all fit within a single loop,
which is repeated until a sensible
decision is made.
The usual set up for such a file is
on with a combinations of questions,
records and pointers, but a points
system can also be used to select
information. This could be an
interesting project for someone with
P2R0 ROTHOMAS' COLUMN
P3R0 RMBy Thomas Lancaster
P5
an interest in passing their
knowledge on to others, or indeed for
finding out about something that
interests them.
P1-Quizical-
P5
As a final idea you cannot help but
notice the increasing popularity of
quiz shows by television. Often it
is because they're cheap and easy to
make for a particular time slot,
however there are also some quiz
games which are designed to be of
particular interest to those wanting
to learn more about a particular
subject.
Now, racking my brains for an
appropriate model, what about
P5
P4Busman's Holiday P5as an example of
something where teams learn about
holiday destinations. Perhaps not
all that useful an example, but then
again it may just be convertable to
help with other ideas.
Or what about P4University ChallengeP5,
for good, tough general knowledge.
That could perhaps be an interesting
type of game show to convert for more
specialised purposes.
But really I was thinking of any type
of quiz game for a learning
situation. Why? Because quiz
games cannot help but encourage
friendly competition and a reason for
people to attempt to learn more and
outdo the other players. Well,
P2R0 ROTHOMAS' COLUMN
P3R0 RMBy Thomas Lancaster
P5
maybe that's a bit extreme, but such
a situation can easily be converted
to the P3AMOS P5programming language that
we all so know and love.
Basically the front end needs some
care during the design, as there
should be an element of enjoyment in
running a round of the quiz game.
Thinking up questions can also be
difficult, but a fair method needs to
be employed to tell the player
whether or not he is correct.
I remember one game where each answer
had to be a word. Some sort of
spelling program was then used to see
whether the answer was correct even
if the spelling was wrong.
P5
Other popular input methods include
multiple choice and other players
confirm whether the answer was right
ones. You would have to choose
which would work most successfully
for a particular situation.
However there is no reason to worry
too much about this if the game is
good enough. (Hint-if you want a
good game don't copy televised ones).
All in all it can be quite possible
to construct an input and output
system and in doing so have a quite
presentable quiz game.
P2R0 ROTHOMAS' COLUMN
P3R0 RMBy Thomas Lancaster
P1
-Afterword-
P4
Well that's all we have time for this
month. Or should that be bi-month?
Either way it's just a bad pun in an
attempt to say bye, all comments to
the usual address.
P6Thomas Lancaster
"Editor Of P7WorldsP6"
P5
Thanx for yet another interesting
article Thomas. You mentioned a
subject close to my heart and that is
QUIZ GAMES. I have written three of
these type of games (two of which are
available from F1 Licenceware) and I
can safely say that thinking up
questions is no easy task !
Especially when you have to think up
the multiple choice answers.
Trying not to make the answer easy to
get etc.
They are great teaching games in
their own right and I find them very
entertaining. So much so that I even
have fun researching all the
questions !
P5I don't want to brag about my
productions in your column, but I
must stress that compiling 1000
questions each with three answer
options isn't as easy as you may
think.
Especially when you want good quality
questions.
I had to ask some good m8s of mine to
write questions on subjects they are
familiar with ie. Star Trek and
Red Dwarf etc. for THE ULTIMATE QUIZ
Volume 1.
Volume 2 of the game went one step
further by relying on DATA disks that
hold 500 questions each and I have
written and released 3 of these so
far. (F1 again)
P5Each DATA disk covers a different
subject/category and compiling 500
questions on a single subject is not
easy as I said before. It's not so
much the questions, but the
multi-choice answers.
See the adverts or article on this
issue of Amoszine for more details on
my games and I challenge you all to
write at least one DATA disk for use
with volume 2 of THE ULTIMATE QUIZ !
The reward is a royalty fee from F1
for every copy of your DATA disk sold
so you know it makes sense. P1:)
Andy Gibson
P4
Purchase Volume 2 (F065) to get hold
of all the utilities and information
to write your own DATA disk - no
coding experience required.